プロジェクトRaptureは公開Debug中!?
βというのは運用開始前の最終調整だと思っていましたが、いまどきはデバッグ版のexeでバグを取るフェーズのようですネ。
(ベータでは本番運用中にクライアントが落ちたときのクラッシュレポート機能を有効にしてテストしておかないと、いつまでもデバッグ版で運用することになりよね。)
Project Raptureは突貫デバッグ作業を開始した。⇒作業状況は思わしくない……
⇒ 作業進捗 1%
⇒ 製作物の素材耐用度が 32%減少した。
⇒目標品質度が 33%減少した。
素材の金属性が不安定になっている。
通りすがりにProccessExplorerで眺めたStringにはデバッグ文の文字列が。
ffxivgame.exe.txt(49727): this->count < (static_cast<int>(sizeof(spaces)/sizeof((spaces)[0])))
ffxivgame.exe.txt(67497): l <= sizeof(c->iv)
ffxivgame.exe.txt(67498): j <= sizeof(c->iv)
ffxivgame.exe.txt(67603): keylen <= sizeof key
ffxivgame.exe.txt(67607): EVP_CIPHER_key_length(cipher) <= (int)sizeof(md_tmp)
ffxivgame.exe.txt(67615): l <= sizeof(iv)
ffxivgame.exe.txt(68008): len>=0 && len<=(int)sizeof(ctx->key)
ffxivgame.exe.txt(68010): j <= (int)sizeof(ctx->key)
ffxivgame.exe.txt(68021): bl <= (int)sizeof(ctx->buf)
ffxivgame.exe.txt(68022): b <= sizeof ctx->buf
ffxivgame.exe.txt(68023): b <= sizeof ctx->final
ffxivgame.exe.txt(68024): EVP_CIPHER_CTX_iv_length(ctx) <= (int)sizeof(ctx->iv)
ffxivgame.exe.txt(68698): ctx->length <= (int)sizeof(ctx->enc_data)
ffxivgame.exe.txt(68699): n < (int)sizeof(ctx->enc_data)
ffxivgame.exe.txt(68705): ctx->buf_off+i < (int)sizeof(ctx->buf)
ffxivgame.exe.txt(70959): strlen(resourcePath) < sizeof(respathbuf)
ffxivgame.exe.txt(71102): this->lineVertexCount < (static_cast<int>(sizeof(this->lineVertexBuffer)/sizeof((this->lineVertexBuffer)[0]))) – 1
ffxivgame.exe.txt(71105): this->triangleVertexCount < (static_cast<int>(sizeof(this->triangleVertexBuffer)/sizeof((this->triangleVertexBuffer)[0]))) – 2
ffxivgame.exe.txt(74086): sizeof( uiMaterialMask ) == 4
ffxivgame.exe.txt(75265): sizeof( CDev::Engine::Dw::Renderer::DrawableObject ) <= c_iRenderer_DrawableObject
ffxivgame.exe.txt(75268): sizeof( CDev::Engine::Dw::SceneGraph::Detail::Skeleton ) <= c_iSceneGraph_Detail_Skeleton
ffxivgame.exe.txt(75271): sizeof( CDev::Engine::Dw::SceneGraph::Detail::Joint ) <= c_iSceneGraph_Detail_Joint
ffxivgame.exe.txt(75274): sizeof( CDev::Engine::Dw::SceneGraph::Detail::Skeleton::PairNameIdIndex ) <= c_iSceneGraph_Detail_Skeleton_PairNameIdIndex
ffxivgame.exe.txt(75277): sizeof( CDev::Engine::Dw::SceneGraph::Detail::JointDataInput ) <= c_iSceneGraph_Detail_JointDataInput
ffxivgame.exe.txt(75280): sizeof( CDev::Engine::Dw::SceneGraph::Detail::JointDataOutput ) <= c_iSceneGraph_Detail_JointDataOutput
ffxivgame.exe.txt(75283): sizeof( CDev::Engine::Dw::Renderer::ModelInstanceNode::MeshInfo ) <= c_iRenderer_ModelInstanceNode_MeshInfo
ffxivgame.exe.txt(75286): sizeof( CDev::Engine::Dw::Renderer::ModelInstanceNode::MeshInfo ) <= c_iRenderer_ModelInstanceNode_MeshInfo
ffxivgame.exe.txt(75289): sizeof( CDev::Engine::Dw::Renderer::MeshDrawTag ) <= c_iRenderer_MeshDrawTag
ffxivgame.exe.txt(75292): sizeof( CDev::Engine::Dw::Renderer::MaterialInstanceNode ) <= c_iRenderer_MaterialInstanceNode
ffxivgame.exe.txt(75295): sizeof( CDev::Engine::Dw::Renderer::MaterialInstanceNode::VertexDefaultConstantParamHandleCache) <= c_iRenderer_MaterialInstanceNode_VertexDefaultConstantParamHandleCache
ffxivgame.exe.txt(75298): sizeof( CDev::Engine::Dw::Renderer::MaterialInstanceNode::PixelDefaultConstantParamHandleCache) <= c_iRenderer_MaterialInstanceNode_PixelDefaultConstantParamHandleCache
ffxivgame.exe.txt(75301): sizeof( CDev::Engine::Dw::Renderer::MaterialInstanceNode::SamplerIndexCache) <= c_iRenderer_MaterialInstanceNode_SamplerIndexCache
ffxivgame.exe.txt(75304): sizeof( CDev::Engine::Dw::Renderer::TextureInstanceContainer ) <= c_iRenderer_TextureInstanceContainer
ffxivgame.exe.txt(75307): sizeof( CDev::Engine::Dw::Renderer::TextureInstanceContainer::TextureInfo ) <= c_iRenderer_TextureInstanceContainer_TextureInfo
ffxivgame.exe.txt(75310): sizeof( CDev::Engine::Dw::SceneGraph::ElementId::ElementIdCompositor ) <= c_iSceneGraph_ElementId_ElementIdCompositor
ffxivgame.exe.txt(75313): sizeof( CDev::Engine::Dw::SceneGraph::CharacterSkeletonNode ) <= c_iSceneGraph_CharacterSkeletonNode
ffxivgame.exe.txt(75316): sizeof( CDev::Engine::Dw::Renderer::ModelInstanceNode ) <= c_iRenderer_ModelInstanceNode
ffxivgame.exe.txt(75319): sizeof( CDev::Engine::Dw::SceneGraph::Resource::ResourceManager::ResourceNodePair ) <= c_iSceneGraph_Resource_ResourceManager_ResourceNodePair
ffxivgame.exe.txt(75463): source->GetBufferSize() == (originalIndexCount * sizeof(unsigned short))
ffxivgame.exe.txt(77284): SizeofResource
sizeofがそんなに気になるの?
ソースファイル名も見れます。
.\NodeTrait.cpp
.\Memory\MemoryUtility.cpp
.\Alternative\Memory.cpp
.\modules\SystemHeap.cpp
.\modules\ComplexLink.cpp
.\Alternative\SeparateHeapSpace.cpp
.\Memory\Malloc.cpp
.\Io\Printer.cpp
.\Map\BaseMap.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\memorypool.cpp
g:\rapture\project\sta
ble_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\memorypool.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\memorypool.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9ricore.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\manager.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\default\defaultshader.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\default\defaultshader.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9surface.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9surface.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9surface.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9texture.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9texture.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9texture.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9texture.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9texture.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managermanycoreparallelimpl.cpp
C:\Work\Project\Rapture\src\Component\source\Sqwt\common.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managertwocoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managertwocoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managertwocoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managertwocoreparallelimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managerserialimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managerserialimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managerserialimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\managerserialimpl.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\workerthread.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\rapture\renderthread.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp(%d): [%s]
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp(%d): [%s]
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\ricoresub.cpp(%d): [%s]
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9shadercompiler.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\SceneThread.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Scheduler\CDevSchedulerManager.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureLeafinsResourceNodeFactory.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureLeafResourceNodeFactory.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureEffectResourceNodeFactory.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureModelResourceNodeFactory.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureTextureResourceNodeFactory.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Controllers\RaptureCharacterController.cpp(%d): [%s]
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Controllers\RaptureCharacterController.cpp(%d): [%s]
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerPointLight.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerPointLight.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureLightNodeClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureLightNodeClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureLightNodeClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureEffectEndClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureEffectAtoBClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayVFXClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayVFXClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayVFXClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayVFXClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayVFXClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEFadeOutClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEFadeOutClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEFadeOutClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LaySEClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayRaptureEnvSoundClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\LayRaptureEnvSoundClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterial2Clip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterial2Clip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterial2Clip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Layout\InstanceObject\RaptureLayoutUnitInfo.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Layout\InstanceObject\RaptureLayoutUnitInfo.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerLayout.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerLayout.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\QixFindResourceManager.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\QixFindResourceManager.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\QixFindResourceManager.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerLeap.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerLeap.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerLeap.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Actor\Map\Weather\WeatherManagerWork.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureVerticalFogClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureVerticalFogClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureVerticalFogClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureExAlphaClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureExAlphaClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureExAlphaClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereExClip.cpp
60;
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereExClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereExClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureCelestialSphereClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureScreenEnvGlareClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureScreenEnvGlareClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureScreenEnvGlareClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureWaitEndClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureSunMoonChildClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureSunMoonClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterialClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterialClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterialClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Cut\Clip\RaptureMaterialClip.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Communicator\PackResource\CharArray.cpp(%d): [%s]
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Communicator\PackResource\CharArray.cpp(%d): [%s]
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Communicator\PackResource\CharArray.cpp(%d): [%s]
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\Qix\Resource\RaptureBaseReferenceResource.cpp
I@C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\LeafLifeEx.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ContinualObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ContinualObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ContinualObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ContinualPolygonNormal.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\BgProjectionTexture.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\BgProjectionTexture.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRect.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRect.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRect.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRect.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRadialBlurCircle.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRadialBlurCircle.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\FilterRadialBlurCircle.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Lensflare2.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Light.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateContinualPolygonNormalCylinder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawAnmFilter.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawAnmFilter.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawLine.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawLine.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawLine.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawObject.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixContro
l\Controls\ManyGenerateDrawPoint.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawPoint.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawRainFilter.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawRainFilter.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawSimpleContinualPolygon.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawSimpleContinualPolygon.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateDrawSimpleContinualPolygon.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ManyGenerateMotionEmission.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Thunder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Thunder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Thunder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Thunder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Thunder.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ThunderTargetNormal.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ThunderTargetVertexList.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ThunderTargetVertexList.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ThunderTargetVertexList.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\ThunderTargetCasterTarget.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\WeaponLocus.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\WeaponLocus.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\WeaponLocus.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\WeaponLocus.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Utility.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\ManyGenerate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\ManyGenerate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Base.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Base.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Base.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Base.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Contr
ols\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\Generate.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\LinkArray.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\LinkArray.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Common\ThunderCommon.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Resource\LocusShape.cpp
C:\Work\Project\Rapture\src\Application\Rapture\source\Scene\Vfx\RaptureQixControl\QixControl\Controls\Resource\LocusShape.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
C:\Work\Project\Rapture\src\Component\source\Font\FontData.cpp
.\Task\PerformanceCollecter.cpp
.\CutScenePlayer.cpp
.\CutSceneObject.cpp
.\CutCameraListener.cpp
.\CameraClip.cpp
.\LocalCameraClip.cpp
.\LightClipCommon.cpp
.\TransformClip.cpp
.\FogParamClip.cpp
.\SceneObjects\CameraObject.cpp
.\EffectClip.cpp
.\EnvMapClip.cpp
.\SceneObjects\CameraObjectFactory.cpp
.\AccSchedulerFactory.cpp
.\MccSchedulerFactory.cpp
.\Scheduler.cpp
.\SchedulerFactory.cpp(%d): [%s]
.\SchedulerFactory.cpp
.\Converter\MTBCurveStream.cpp
.\AnimationResourceNode.cpp
@.\FixedMotionCalculator.cpp
.\Resource\ReferencedResourceNodeFactory.cpp
.\Resource\ResourceManager.cpp
.\ReferenceObject.cpp
.\ResourceAsyncManager.cpp
.\Resource\ResourceFactory.cpp
.\Resource\SkeletonResourceNode.cpp
.\Graphics\GraphicsManager.cpp
.\Framework.cpp
.\Qix\QixManager.cpp
.\Graphics\MayaGrid.cpp
.\Memory\CompactionManager.cpp
.\Draw\FrameworkDrawManager.cpp
I@.\Viewport.cpp
.\ShadowEffect.cpp
.\PlaneFade.cpp
.\CrossFade.cpp
.\CompositeManager.cpp
.\SurfaceBroker.cpp
.\Actor.cpp(%d): [%s]
.\Actor.cpp
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.\ResourceSceneGraph.cpp
.\ActorContainer.cpp
.\Controllers\CharacterController.cpp(%d): [%s]
.\Controllers\CharacterController.cpp
.\Controllers\PhysicsController.cpp
.\MotionController.cpp
.\MotionController.cpp(%d): [%s]
.\Controllers\SoundController.cpp
.\External\Dw\LayDefaultModelObject.cpp
.\External\Dw\LayDefaultDisplayManager.cpp
.\External\Dw\DrawEnv\LayoutDrawEnvObject.cpp
.\API\Utils\LayoutAPIUtils.cpp
.\Resource\LayoutResourceNodeFactory.cpp
.\Layout\LayoutInstanceObject.cpp
.\Layout\LayoutUtils.cpp
.\player\MediaPlayer.cpp
.\player\win\DefaultPlayerFactoryWIN.cpp
.\player\win\PlayerWIN.cpp
.\Collision\Detail\RaycastDetector.cpp(631):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
.\Collision\Detail\RaycastDetector.cpp(788):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
?.\Collision\Detail\RaycastDetector.cpp(1813):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
.\XA2\MasterBusXA2.cpp
.\XA2\ReverbXA2.cpp
.\XA2\BusXA2.cpp
.\Track.cpp
.\XA2\VoiceXA2.cpp
.\EngineSound.cpp
.\StreamBank.cpp
.\Bank.cpp
..\SdHeap.cpp
.\StreamReadThread.cpp
.\CDevManager.cpp
.\Sgnode\BaseResourceSgnode.cpp
.\Sgnode\EffectResourceSgnode.cpp
.\Sgnode\LeafinsResourceSgnode.cpp
I@.\Factory\EffectFactory.cpp
.\Resource\CDevResourceReference.cpp &#
160;
.\CDevActor.cpp
.\EffectCreator.cpp
.\CDevContext.cpp
.\Sgnode\ModelResourceSgnode.cpp
.\Sgnode\TextureResourceSgnode.cpp
.\CDevWorld.cpp
.\Sgnode\LeafResourceSgnode.cpp
.\CDevUnconformableEffect.cpp
.\CDevEffect.cpp
.\CDevGroupEffect.cpp
.\CDevHandleAdapter.cpp
.\BaseControl.cpp
.\Memory\Handle.cpp
.\Controls\LeafLife.cpp
.\Manager.cpp
.\Context.cpp
.\Debug\StateManager.cpp
.\Unit\UnitNode.cpp
.\BaseUpdatableEffect.cpp
.\Debug\Printer.cpp
.\Resource\Shader\Manager.cpp
.\Resource\Shader\RadialBlurShader.cpp
.\Thread\ThreadManager.cpp
.\Draw\ScreenItem.cpp
.\Draw\ScreenManager.cpp
.\ExResource\ExBaseResource.cpp
.\ExResource\ExLeafinsResource.cpp
.\Leaf.cpp
.\ExResource\ExModelResource.cpp
.\ExResource\ExTextureResource.cpp
.\ExResource\ExLeafResource.cpp
.\UnconformableEffect.cpp
.\Effect.cpp
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.\Data\ControlInstance_Data.cpp
.\Control\ControlNode.cpp
.\Data\Effect_Data.cpp
.\Data\UnitInstance_Data.cpp
.\Debug\Player\VeffbinPlayer.cpp
.\Control\DefaultLeafControl.cpp
.\Data\UnitData_Data.cpp
.\Graph\GenesisManager.cpp
.\DrawLayer\DrawLayerManager.cpp
.\Thread\EffectThread.cpp
.\ExResource\ExResourceManager.cpp
.\Sprite.cpp
I@.\Graph\GraphSet.cpp
.\EffectDrawDestructor.cpp
.\Control\AbstractLeafColorRGBA.cpp
.\Control\AbstractLeafMatrix.cpp
.\Control\AbstractLeafLife.cpp
I@.\Draw\EffectDrawableObject.cpp
.\Thread\BaseThread.cpp
.\Data\BaseLeaf_Data.cpp
.\Data\LeafinsGroup_Data.cpp
.\Resource\QixModel.cpp
.\Control\ControlObject.cpp
.\Pool\UnitInstancePool.cpp
.\Data\ShaderParameterHint_Data.cpp
.\Debug\Player\Directory.cpp
.\Debug\Player\Pkl.cpp
.\Debug\Player\Resource.cpp
.\Graph\SureGenesisBuffer.cpp
.\Graph\RingGenesisBuffer.cpp
I@.\Graph\StandardPolynomialGenesis.cpp
.\Unit\UnitDrawDestructor.cpp
.\Resource\BaseResource.cpp
.\Graph\BaseGenesisBuffer.cpp
.\Control\DrawDestructor.cpp
.\Instance\InstanceLoader.cpp
.\Animation\AnimationLoader.cpp
.\Model\ModelLoader.cpp
.\File\VfxResourceFile.cpp
.\Attribute\VfxResourceBaseAttribute.cpp
.\Attribute\VfxResourceInstanceAttribute.cpp
.\Attribute\VfxResourceAnimationAttribute.cpp
.\Attribute\VfxResourceModelAttribute.cpp
.\Shader\VfxShader.cpp
.\Material\VfxMaterialResource.cpp
.\Material\DataTableMap.cpp
.\VertexBuffer\VfxVertexBuffer.cpp
.\VfxResourceModelManager.cpp
.\Texture\VfxTexture.cpp
.\Model\VfxModelResource.cpp
I@.\VertexBuffer\VfxVertexInfo.cpp
.\DrawEnv.cpp
.\DrawEnv.cpp
.\DrawEnv.cpp
.\DrawEnv.cpp
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.\shaderDriver\LightShaderDriver.cpp
.\shaderDriver\LightShaderDriver.cpp
.\shaderDriver\LightShaderDriver.cpp
.\shaderDriver\LightShaderDriver.cpp
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.\DrawableNode.cpp
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.\DrawableObject.cpp
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.\MaterialInstanceNode.cpp
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.\MaterialInstanceNode.cpp
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.\MaterialInstanceNode.cpp
.\MaterialInstanceNode.cpp
.\MaterialInstanceNode.cpp
.\MaterialInstanceNode.cpp
.\WindParameter.cpp
.\MaterialParameterContainer.cpp
.\MaterialParameterContainer.cpp
.\MaterialParameterContainer.cpp
.\MaterialParameterContainer.cpp
.\MeshDrawTag.cpp
.\MeshDrawTag.cpp
.\MeshDrawTag.cpp
.\WindPowerSet.cpp
.\WindPowerSet.cpp
.\WindPowerSet.cpp
.\WindPowerSet.cpp
.\MatrixCollector.cpp(%d): [%s]
.\RenderTexture.cpp
.\RenderTexture.cpp
.\RendererManager.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
.\InstanceCreator.cpp
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.\InstanceCreator.cpp
.\InstanceCreator.cpp
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.\InstanceCreator.cpp
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.\InstanceCreator.cpp
.\InstanceCreator.cpp(%d): [%s]
.\InstanceCreator.cpp(%d): [%s]
.\Occlusion\OcclusionManager.cpp(%d): [%s]
.\Occlusion\OcclusionManager.cpp
.\Occlusion\OcclusionManager.cpp
.\DrawScheduler.cpp
.\DrawScheduler.cpp
.\DrawScheduler.cpp
.\DepthDrawTag.cpp
.\DataStreamContainer.cpp
.\aabbtreenode.cpp
.\aabbtreenode.cpp
.\aabbtreenode.cpp
.\AABBTree_sce.cpp
.\AABBTree_sce.cpp
.\AABBTree_sce.cpp
.\Detail\GeometryInstancingData.cpp
.\Mesh.cpp
.\Mesh.cpp
.\Mesh.cpp
.\TextureInstanceContainer.cpp
.\TextureInstanceContainer.cpp
.\TextureInstanceContainer.cpp
.\shadow\ShadowTransform.cpp &
#160;
.\shadow\ShadowTransform.cpp
.\shadow\ShadowTransform.cpp
.\shadow\ShadowTransform.cpp
.\shadow\ShadowTransform.cpp
.\shaderDriver\WaveAnimShaderDriver.cpp
.\shaderDriver\SkyColorShaderDriver.cpp
.\shaderDriver\CellShaderDriver.cpp
.\shaderDriver\AlphaOffsetShaderDriver.cpp
.\Detail\BillboardCalculator.cpp
.\ModelResourceNode.cpp
.\TextureResourceNodeDDX.cpp
.\TextureResourceNodeDDX.cpp
.\ShaderCodeResourceNode.cpp
.\ShaderCodeResourceNode.cpp
.\PRTStreamResourceNode.cpp
.\PRTStreamResourceNode.cpp
.\AABBTreeNode_sce.cpp
.\MeshFactory.cpp
.\MeshFactory.cpp
.\MeshFactory.cpp
.\MeshFactory.cpp
.\MeshFactory.cpp
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.\MeshFactory.cpp
.\MeshFactory.cpp
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.\MeshFactory.cpp
.\MeshFactory.cpp
.\MeshFactory.cpp
.\MaterialFactory.cpp
.\MaterialFactory.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
g:\rapture\project\stable_edit\cdev\src\dw\cdev\engine\dw\renderinterface\d3d9\d3d9textureblend.cpp
.\ScheduleActor.cpp
.\ScheduleClip.cpp
.\KillClip.cpp
.\EffectTurnOffClip.cpp
.\WindParamClip.cpp
I@.\WindParamClip2.cpp
.\CalculateRegisterClip.cpp
I@.\MotionControlLayer.cpp
.\ResourceData.cpp
.\SklLoad.cpp
.\HierarchyDataContainer.cpp
.\SoundDriver.cpp
.\Thread\UnlockCondition.cpp
.\Camera\BaseCamera.cpp
.\Pool\BasePool.cpp
.\Io\FileManager.cpp
g:\raptureとC:\workのフォルダを使って、組織内リリース版と、手元のローカルビルドしたモジュールをリンクしているんでしょうな。
exeを$id$でまさぐれば、開発者名も出てくるんじゃないかしら^^
あと気になったのは、DXのDebugSetLevel。
DebugSeteLevelで「デバッグ版じゃないよ」設定を繰り返しているだけ?ならいいんじゃないですかね。よくわかりませんけど。
ちなみに広く出回っているベンチマークでは、StringやらはThreads情報やらは見えません。
というわけでβ版のクライアントは少なくともベンチマークよりは(デバッグ構成でのビルドではないにしても)デバッグ情報がついた状態のようですな。パフォーマンスもしょぼい気がします。
世間ではサーバや通信機器の未調整が原因などと情報操作がおこなわれているようですが、はたして本当でしょうか。
もしかしたら、リリース構成でビルドしたものはクラッシュしまくるが、デバッグ構成なら落ちないので、とりあえず(一部のモジュールを)デバッグ版でリリースしているのかもしれませんな。それは世間では愚の骨頂と呼ばれても仕方がないと思う。
参考:
連続都市伝説シリーズ:try~catchで落ちなくなる
最後に、気になるStringを。ただのコメントであることを祈りつつ・・・
.\Collision\Detail\RaycastDetector.cpp(631):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
[RaycastDetector::RaycastShapes]result buffer overflow!!(buf(%u)<=index(%u))
.\Collision\Detail\RaycastDetector.cpp(788):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
60;
?.\Collision\Detail\RaycastDetector.cpp(1813):(0.0f == input.rayDirection.GetW()) && “w of direction-vector must be zero.”
(赤ペン先生による赤ペンチェック結果⇒ゼロ点 0.0fが浮動小数点のつもりでこれがコードなら、欠格ですなw)
このような状況を鑑みて、■eをベアとするか、多少の混乱は想定範囲内として、伸びシロを期待してブルで望むか、いずれにしても海外動向に注目する必要があります。業績に与える影響は微々たる物としても、今後メディアの報道で印象が変わる恐れはあるような。
余禄:
「ベータだからしようがない」という人が多数いますね。わたしは以下の人が言っているのが普通だと思います。
オープンベータは、正式サービスと同様の運用環境でやって、商品の発売に問題ないようにするという目的です。
クローブアルファ、クローズベータと位置づけが全く違います。
サーバなどの運用環境は、正式運用とほぼ同じです。
あと2週間で、少しは増設するかもしれませんが、
たいしてかわらないでしょ・・・
リンク
(2013.01.21追記)
いまだにスクエニからのアクセスがあるようです。
フルスクラッチで書き直したんとちゃうんか?
(2023.08.27追記)
開発コメント(5/29) – FF14 Online Wiki (ff14wiki.info)
FF14 Online Wiki / News / 2014-05-29
そもそもFF14のプロジェクト(新生エオルゼアではなく、旧FF14=コードネーム「Rapture」のこと)が「FF11のスパゲッティコードを解析して新機能を実装するよりも新しく別のMMORPGとして作りなおしたほうが早い」(前任Pである田中弘道氏の発言)で始まったプロジェクトらしいのだが、その旧FF14(Rapture)のコードも新生化の過程で大半が捨てられたらしく、さらに会社を傾けてまで新生して1年も経っていない時点でまたもやその状態になっているのではないかと疑ってしまう。無能としか言いようがない。もしスパゲッティ状態ではないというのであれば、プログラマーの就業時間の1時間だけを振り分けるだけでも顧客の不満の大半がみるみる解決されることは間違いない。
ごみためは結局「新生」発表後にあほらしくなってお金を払うのをやめてしまい、「新生」には手をつけていませんでした。その後「華麗に生まれ変わったらしい」という動画などを眺めていました。
でもやっぱり、新生した後もグダグダだったみたいですね。
そりゃそうです。普通はサービス開始前に高まった期待やあきらめからスタートですが、新生の場合一度裏切られてマイナスの底までおちた信頼感からのまき直しですからね。
この辺のコメントを眺めていると、結局信者育成ゲームに成功しただけなのかな、という印象をもちました。あくまでユーザー観点ですが、ファンコミュニティを育成するっていうのはどんなサービスでも悪いことではないと思います。(棒読み)